3D Prop Artist

Hard-Surface and Organic

Job Summary/Objective:

Alter-Learning Inc is seeking a highly skilled and creative Remote 3D Artist (Hard-Surface and Organic) to join our team. As a 3D Artist, you will be responsible for creating visually stunning and immersive 3D prop models for our educational gaming projects.

Responsibilities:

  • Develop visually appealing and high-quality 3D hard-surface and organic prop models for educational gaming projects.
  • Utilize industry-standard 3D packages such as Maya, Blender, and ZBrush to create detailed and realistic prop assets.
  • Apply texturing skills using software like Substance Painter to produce realistic and visually engaging textures.
  • Collaborate with the art team to ensure the alignment of prop assets with project requirements and visual style.
  • Optimize models and assets for game performance, adhering to polycount guidelines and utilizing asset optimization techniques.
  • Utilize high-poly to low-poly baking workflows for optimized asset creation.
  • Communicate effectively with team members, providing progress updates, seeking feedback, and incorporating art direction into your work.
  • Meet project deadlines and milestones, managing time effectively to prioritize and complete tasks promptly.
  • Stay updated with industry trends and new technologies related to hard-surface and organic modeling and contribute innovative ideas to enhance the visual impact of our games.

Qualifications:

  • A strong portfolio demonstrating your skills in creating high-quality 3D prop models.
  • Proficiency in 2D/3D packages such as Maya, Blender, Photoshop, and ZBrush.
  • Experience with 3D painting software like Substance Painter.
  • Experience with game engines such as Unreal or Unity.
  • Strong problem-solving ability and attention to detail.
  • Self-motivated with the ability to take initiative and work independently.
  • Ability to work effectively in a team environment and collaborate with other artists and stakeholders.
  • Strong communication skills with a professional working level of English, both written and verbal.
  • Willingness to receive direction from the Art Director and Lead Artist and incorporate feedback into your work.
  • Strong grasp of art principles and understanding of game development pipelines and best practices.
  • Ability to meet deadlines under tight schedules.
  • Effective communication skills to provide progress updates and seek clarification when needed.

Note: This is a remote position, and candidates from any location are welcome to apply.

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