We need technology in every classroom and in every student and teacher’s hands, because it is the pen and paper of our time, and it is the lens through which we experience much of our world. David Warlick
About Alter Learning
We are a cloud-based, fully integrated STEAM educational platform that transforms the latest scientific research into fun and immersive educational extended reality XR (3D, AR, MR, VR) experiences across multiple disciplines.


Why choose us?
Alter Learning is a comprehensive platform featuring groundbreaking educational content that seamlessly integrates learning, play, and collaboration. Our platform leverages cutting-edge scientific research and technology, empowering students to develop and launch software through innovative educational products.
VR products, games, classrooms and laboratories
Our integrated platform includes virtual learning spaces for students, teachers, and parents to
collaborate, interact, perform, and practice. It allows for 1-on-1 or group teaching.
XR education
Educational games
Alter Learning’s XR experiences combined with our AI learning assessment system to meet the educational needs of each student.
Alter Learning Connect HUB
Unlock the boundless capabilities of Alter Learning effortlessly with Connect HUB – your all-in-one destination for educational empowerment. Our multi-platform application (compatible with Android, VR, Windows, and Mac) seamlessly manages all our cutting-edge educational games. Dive in to download and update with ease, orchestrate engaging multiplayer events, and join us in expanding and enriching our educational community. Connect HUB: Where learning meets limitless possibilities.
Connect HUB features
Welcome to our revolutionary educational gaming platform, a one-stop destination for an immersive learning experience!
AI in Hybrid Classroom & Wellness Center
Hybrid Classroom is a space that can be used by teachers to support and enhance their activity. Through the parent/teacher/therapist dashboards, information about each child’s activity on the platform can be exchanged, along with results from the screening and the child’s activities in the Wellness Center (if authorized).
- Screening for learning disorders (e.g. dyscalculia) or disorders that affect learning (e.g. ADHD, autism).
- With parent’s authorization, within the Wellness Center the child will be able to:
- receive a more thorough screen by a licensed therapist,
- receive care (including art therapy),
- play games designed specifically for that disorder.
- Utilizing AI, embedded assessment in educational games discreetly evaluates skills, offering real-time insights into learner capabilities without disrupting the gaming experience.
- Advance facial and voice recognition technology: our platform actively monitors user emotions. By dynamically responding to the user’s emotional context, we enhance engagement and tailor interactions within our platform to better suit individual needs.
Accounting App
In the era of remote work, managing and optimizing team productivity is crucial for the success of any organization. Recognizing this need, Alter Learning proudly presents an innovative solution: an advanced tracking application designed to seamlessly monitor remote team members.
Efficient task management
Streamline task allocation and management by categorizing team members based on departments and roles. Facilitate effective communication and collaboration through centralized task assignment.
Performance Evaluation
Evaluate individual and team performance through insightful analytics and performance metrics. Identify areas of improvement and acknowledge exceptional contributions to enhance overall team efficiency.
Accurate time tracking
Record and monitor work hours systematically for accurate payroll processing and resource allocation. Enhance transparency in time management, ensuring fair compensation and resource optimization.
Cross-Platform compatibility
Enjoy the flexibility to work from anywhere in the world, supported by compatibility with Windows, Linux and Macintosh systems. Provide team members with a seamless experience, regardless of their preferred operating system.
Secure login procedure
Ensure data security through a robust login procedure, requiring unique username and password credentials. Protect sensitive information and guarantee access only to authorized personnel.
Comprehensive activity monitoring
Track keystrokes, mouse movements, and clicks to gain insights into employee activities. Periodic screen captures provide a visual overview of work processes, fostering accountability and transparency.
Target audience profile
Geographic: USA and EU. Demographic: K-12 age group, families with children, interests in STEAM, and diverse learning needs. User types: Families, scientists, developers and educational institutions.
Educators
Fostering scientific research collaboration to curate personalized lesson plans.


Scientists
Enabling a profound impact on the education of upcoming generations.
Parents
Providing a secure collaborative social environment that inspires young minds within our STEAM ecosystem.


Students
Implementing gamification in education and creating a collaborative environment with peers.
Developers
Cultivating an inclusive environment that fuels cutting-edge development.

Alter Learning Educational platform

Global market projection
769 Billion by 2028
XR Educational games
- 298 Billion by 2028 with a CAGR of 46.7%
3D Educational games
- 173 Billion by 2028 with a CAGR of 36.7%
AR Educational games
- 170 Billion by 2028 with a CAGR of 43%
VR Educational games
- 128 Billion by 2028 with a CAGR of 42%

Competitive Advantage
Unique
Our platform connects directly with research institutions worldwide for scientifically proven content through our proprietary APIs.
Innovative
Connected scientists, artists and independent developers to every school in the world via Alter Learning Connect.
Our Technology
Integrated multiplayer XR production and distribution platform providing a customized support for hardware and software configurations.
Accounting App
With robust security measures, it monitors activities and provides detailed daily reports, fostering transparency and accountability for optimized productivity.
Comparative Landscape

Revenue Model
Projected US Market

Current burn rate

Valuation based on CA Software startups

Funding ask
We are raising: $12.55m Series A
Convertible Promissory note
6% per annum
Current Valuation
136.3m uncapped

Post-money safe
Series A Preferred stock
Current Valuation
139.1M uncapped
Paid
media
- Online advertising (SEM)
- Social media campaigns
- Email marketing
- Influencer partnerships
- Webinars and online events
- Paid sponsorships
- Affiliate marketing
Social
media
- YouTube
- TikTok
- X (Twitter)
Educational
Institutions
- ed.gov
- State School Districts (US)
- Intergovernmental agencies (EU)
- Disability outreach and advocacy non-profits.
Content
Platforms
- YouTube
- Vimeo
- Netflix
- Disney
- Metaverse
- Podcast platforms
- Blogging platform
Distribution
Platforms
- Google Store
- Apple Store
- WebGL
- STEAM
- Alter Learning educational platform
Roadmap – Pipeline
2024 – First Quarter
Launch 30 products in the US market using our Hybrid Classroom XR framework: Music Hall, Human Anatomy, Marine Biology, Celestial Journey, Steamhaven Cogworks and Paper Weather AR…
2024 – Second Quarter
Integrate Alter Learning Platform cross-cloud (AWS, Google, IBM) to host 20m users…
2024 – Third Quarter
Complete and launch an additional 6 titles ready by Fall of 2025…
2024 – Fourth Quarter
Start integration marketing campaign geared to reach 30m users between North America and the European Union…
2025
Concentrate marketing strategy on geographical regions and outreach to school districts in the United States, Canada, EU, and commonwealths. By end of campaign extend outreach to 40m users internationally.
We are a diverse and multi-talented team

Aldi Agaj

Carlos Meixner

Julie Farias Bollich

Kristen Robertson
Thank you!
For info, please contact: marketing@alter-learning.com
Click HERE to schedule a 30-minute meeting with Aldi Agaj.






















